Greetings Admirals.
The requirements for several Jet Tactics
Profile Buffs have been changed during the 9/19 PDT (9/20 UTC) Maintenance.
Due to the changes in requirements, all previously
acquired buffs have been reset.
If you already meet the new requirements, please
go to the Hanger and reactivate the reset buffs.
We thank you for your understanding and will
keep working to provide you a better gaming environment.
Thank you.
Greetings Admirals,
We know that many of our Admirals are excited for the many changes that have been announced at the Development Notes.
Today, we will be giving some additional information concerning one of the changes, the “Legendary Jet Perfect Upgrade”.
The current Jet Upgrade Plus has a “Upgrade Breakthrough” feature that allows Admirals who have failed at upgrading their Jets multiple times, to achieve a guaranteed upgrade.
However, as the Perfect Upgrade for Legendary Jets will be applied after the 9/12 PDT (9/13 UTC) Maintenance, the “Upgrade Breakthrough” feature will be deactivated for Legendary Jets.
Also, we will be sending you the D&A Instructions and Jet Blueprints used for your remaining Upgrade Breakthroughs of each level. (Edited)
Please refer to the information above when using the Jet Upgrade Plus on Legendary Jets before the Maintenance.
We will keep working to provide you with a smooth and fun gaming experience.
Thank you.
Greetings, Admirals!
As previously announced in the 8/29 PDT (8/30 UTC) Maintenance notice, the ‘HQ Level Up Event’ for World Zone 3 will begin.
Please remember that you must successfully reach each level during the event period within World Zone 3 to receive the rewards.
Any HQ level advancement that occurs outside of the event period will not qualify.
Please make sure that all HQ advancement (level up attempts) are completed while the event is in progress.
Thank you.
Greetings, Admirals.
Earlier this year, before the frenzy of admirals' enthusiasm had even begun to
die down,
we received special
information that a new season of Gunship Battle: Total Warfare's Massive League
'?'
is ready to begin!
We're working restlessly to strengthen what you love and improve what you don't
in order to give you a more positive gameplay experience,
so please stay tuned
and stay excited.
Which Admiral will be the last to laugh in victory in these dynamic seas?
'WHO'S NEXT?'
We'll be announcing more dates and details in future announcements, so stay
tuned.
As always, we'll do our best to keep our Admirals entertained.
Thank you.
We're excited to announce upcoming improvements to combat elements that can give you an advantage in battle, Active Buffs, and Special Skills.
<Active Buffs>
Effects that reduce abilities for a certain
period of time, such as [Carrier Unable to Move], [Unable to Repair Carrier],
[Unable to Repair Ship].
Effects that can be applied to enemies in Base of Operation Alliance, such as
[Rally Disruption], [Disable Scouts], or [Resource Harvest Disruption].
Active Buffs and Special Skills applied to Admirals will persist across Servers, and we've found that their long duration can be frustrating after a battle has ended.
We'll be improving the way Active Buffs and Special Skills by removing them when you
switch Servers to allow you to utilize different battle strategies and minimize
inconvenience.
More details will be announced in future announcements.
※ Additional improvements may be made as development
progresses.
We will continue to work hard to improve Gunship Battle: Total Warfare and take
into consideration your feedback.
Thank you.
We know that many of you play Gunship Battle: Total Warfare on PC as well as mobile devices.
Greetings,
Admirals.
Since the preseason rule changes went into effect on Saturday, July 15th, many
of our Admirals have been participating in World War and providing us with
valuable feedback through our surveys.
We've been carefully reviewing the World War history since the last rule
change, as well as the feedback we've received, and based on your feedback,
we're making some improvements to the Preseason rules.
Among other changes, we're making adjustments to building Airstrike limits and
carrier relaunch wait times.
Please see below for more details on these changes.
1. Tighter Building Airstrike limits
Since our last preseason rule change, we've taken a closer look at Admirals'
World War performance and found that there are situations where Airstrikes can
significantly reduce the durability of the occupying force's ships, making it
easier than expected to capture buildings.
Admirals who were looking forward to a truly epic battle between fleets may
have been disappointed by the impact of this damage reduction.
In this rule change, we're reducing the number of Airstrikes and cooldowns on
buildings to improve the situation in which Airstrikes can be used to capture
buildings, allowing for greater strategic diversity.
2.
Rebalancing Aircraft Carrier Redeployment time
In the last preseason rule change, we shortened Aircraft Carrier launch times,
but we've received feedback from many admirals about how Aircraft Carrier redployment
cooldowns can be limiting in combat.
In particular, we've heard from low-level Admirals that it's difficult for them
to be active when their Aircraft Carrier's durability reaches 0. We're
adjusting the cooldown to no longer apply in the 15,000-point range, so that
Admirals with relatively low power can still be active.
However, in the 40,000 point range and above, the cooldown will be slightly
increased to prevent players from having to relaunch too often.
As always, we appreciate your interest and support during the preseason, and we look forward to listening to your feedback to help us make World War III a more complete experience.
Thank you.
Greetings Admirals.
We are pleased to announce that the PC version of the game will be receiving an
update on Wednesday, July 26th.
It will add hotkeys to make your
experience even faster and easier!
Previously, the PC version only had shortcuts for the menus at the bottom,
allowing you to quickly access each with a set key.
In the update on Wednesday, July 26th, we'll be adding more detailed shortcuts
to the Alliance, Inventory, Mail, Admiral Details, and other menus for even
more convenience.
※ You can find the shortcuts by pressing F1, and for more information, check out the July 26th Update Maintenance Notice.
The resolution adjustment feature for the PC version is in the process of being
perfected, and we will notify you as soon as it is available.
In addition to the 'Hotkey Function' that will be added in this
update,
the 'PC Resolution Adjustment' feature will also be available
as a convenient feature.
Please bear in mind that updates to the PC platform will continue to be made as
we go, so we hope you'll give it a try.
▶ [Download the PC version]
Thank you.
Hello Admirals,
Many admirals have sent us valuable
opinions through a survey on the newly revised preseason rules.
We have read all the opinions you have
submitted on the revised preseason rules, and we want to create a better
preseason rule by reflecting the voices of the admirals.
We will first make adjustments to the items
that have received the most opinions. Please see the detailed changes below.
1. Reduction
of the Redeployment time for the Aircraft Carrier to re-launch
One of the opinions that had a large share
in the survey results was that the waiting time for the Aircraft Carrier to redeploy
should be reduced.
The gap caused by the redeployment for the
Aircraft Carrier is larger than expected, so we want to shorten the redeployment
time.
2.
Adjustment of Base Conquer points
The opinion that the World War ends too
quickly as the difficulty of scoring points is greatly reduced compared to the
past has been sent.
We want to change the number of points
earned per minute for the remaining bases except for the Control Base, and to
slightly increase the points that decrease when the base is conquered by the
enemy, so that you can enjoy the World War smoothly.
We are always thinking about how to repay
the support and attention you have sent us, and we will do our best so that you
can always enjoy the game through continuous change and effort.
Thank you.
Hello Admirals,
The new pre-season rules have been applied to the game as of 6/28.
We would like to hear your thoughts on
these new rules and feedback on how they can be improved.
Q. Why did you change the cooldown for
aircraft carriers to re-deploy?
A. The new pre-season rules have been applied to the game. When an aircraft carrier returns to port with less than 100% durability, all aircraft carriers will now have a cooldown before they can be re-deployed.
This change was made to address the issue of players being able to immediately re-deploy a different aircraft carrier after their original aircraft carrier was defeated, which led to prolonged battles and a decrease in the strategic depth of the game. We believe that this change will make the game more strategic and enjoyable for all players.
Q. Why did you change the function of the
control system base?
A. The control system base in the previous World War had a strong conquest benefit that greatly increased the score earned when it was captured. However, it was difficult to strategically use this benefit when the base was captured by the enemy.
If you are not in a clear power advantage, the control system base is not as valuable as a strategic element. Therefore, we changed the capture effect of the control system base and removed the risk of taking the base.
In addition, the conquest effect has been further strengthened so that Admirals can use the capture of the control system base as a very important strategic element.
We hope that the control system base, which has been improved in utilization, will lead to more diverse and strategic tactics.
Thank you for your continued support of
Gunship Battle: Total Warfare. We will continue to work hard to make the game
more enjoyable for all of our admirals.
Thank you.