Greetings, Admirals.
The first round of the World War Tournament:
Reinforcement will be here soon!
WWTR 1.0 will be held in a total of 4 Rounds, and each Round will be a 1v1 match. If you win the Final Match, you will reign as the
strongest Server in your World Zone.
Rule Announcement
● A total of 104 Servers will be participating in WWTR 1.0.
●
The Tournament is divided by World Zones into a total of 7 Groups.
-
World
Zone 1: Group A, B, C, and D
-
World
Zone 2: Group E
-
World
Zone 3: Group F and G
● Serviers are divided into Groups based on their Combat Power.
● The Round 1 matchups for Groups A - G will be decided through a random draw.
●
The
first round match-up for group A - G will be decided through a lottery.
●
The
entire round is conducted in a tournament format, and one group consists of 16
servers. However, Group D in World Zone 1 and Group G in World Zone 3 will consist of 12 Servers.
●
The Tournament Rounds will be hosted in the following order: Round 1 > Round 2 >
Round 3 > Final Match.
* For Group D and G, which are composed of 12 Servers, one Server will advance to the Final Match without Round 3 by default.
●
Tournament match results will be determined after 1v1 between Servers within a Group.
● Servers that win the Round and advance become Reinforcement Selection Servers and can select Reinforcements to join their Server in the next Round.
● Servers that are eliminated from the Tournament become Reinforcement Application Servers and can participate in World War of the Selection Servers through the Reinforcements system.
* The Reinforcements system will be available starting from Round 2 of the Tournament.
●
Even
if you are eliminated from the Tournament, World War will proceed normally, however Tournament specific Victory/Loss
Rewards and Top 10 Rewards will not be distributed for those who don't qualify.
●
1st and 2nd place Servers in each Group will be determined by the
results of the Final Match.
Example
For Groups with 16 Servers
●
World Zone 1: A, B, and C
● World Zone 2: E
● World Zone 3: F
For Groups with 12 Servers
● World Zone 1: D
● World Zone 2: G
Victory/Loss Rule Exceptions
●
Victory
or loss is determined for each Tournament Round and determined by the
rules below.
● If neither Server participating in the Tournament Round, earn at least 50,000 Capture Points, victory and loss will be determined by the rules below:
-
The Server
with the higher final points wins.
-
If
the final points are equal, the Server with the later Server creation date
wins.
-
If
the final points and Server creation date are the same, the Server with the lower overall Combat
Power wins.
● In each tournament round, if the number of Capture Points earned during World War on both servers is more than 50,000 points, the winning and losing Server is determined according to the sub-rules below. If the number of Capture Points earned at the end of the Round by both Servers is more than 50,000 points, the winning and losing Server is determined by the following rules:
-
The Server
with the higher final points wins.
-
If
the final points are equal, the Server with the later Server creation date
wins.
-
If
the final points and Server creation date are the same, the Server with the lower overall Combat Power wins.
League Rewards
●
War
Victory/Loss Rewards
- Victory/Loss Rewards are awarded to Servers based on the results of each Tournament Round and are distributed differently by World Zone.
- Victory/Loss Rewards are only given to Admirals who participated (Admirals who moved their Aircraft Carrers to the Central Sea)
-
Servers
that are eliminated from the tournament will not receive victory/loss rewards
in future World Wars. Servers eliminated from the Tournament will not receive Victory/Loss Rewards in the future, non-qualified World War matches.
-
Reinforcements
are rewarded based on the match result of their Selection Server.
● Final result rewards for each World Zone
-
After
the tournament ends, rewards will be given based on the final results, and
these rewards vary depending on the World Zone.
- Final result rewards are given based on the final advancement round, and are only
given to Admiral who actually participated in the battle in that round (Admirals
who moved their Aircraft Carrier to the Central Sea area).
- Reinforcements will receive rewards based on the highest Round they participated in (Round 2 / Round 3 / Final Match) during the Tournament.
-
If Reinforcements
participate in the FinalMatch, rewards will be given based on the results of
the their Selection Server.
●
TOP
10 rewards for each Server each round
- In each Round of the Tournament, TOP rewards will be given to 10 Admirals with the highest contribution for each Server.
-
TOP
10 rewards are only given to Admirals who participated in the war (Admirals who moved their Aircraft Carrier to the Central Spa)..
-
You
can only obtain TOP rewards once during the Tournament, and if you have already earned a TOP
10 reward, you will be excluded from receiving another TOP 10 reward in future matches.
- Reinforcements are not eligible for TOP 10 rewards given at the end of each Tournament round
Reinforcements System
● Admirals of Servers that lose and are eliminated from the Tournament can apply and be selected as Reinforcements for a Server that progressed to the next Round.
●
Reinforcements
are not included in the Regular Forces or Mercenary and go through a separate
application and selection process.
●
Application
and selection will be held Tuesday, 13:00, UTC (Tuesday, 06:00, PDT) on
weekdays when World War is held.
●
You
can apply for Reinforcements by selecting one Server among the winning Servers
in your Group.
●
After
applying as Reinforcements, you can cancel your application at any time, up until you are
selected.
●
Even
if applicants are selected, their selection can be canceled until the
application and selection period ends.
●
Even
if you have been selected as Reinforcements, you will need to apply again for
the subsequent round.
●
Reinforcements application and selection will be available starting Round 2 of the Tournament.
●
Reinforcements
are classified into two types: Attack and Defense. When selecting Reinforcements, you can select them by type.
●
Attack
Reinforcements: You can only move to the opponent Server of the Selection
Server as Reinforcements, and cannot move to the Selection Server.
●
Defense
Reinforcements: You can only move to the Selection Server as Reinforcements,
and cannot move to the opponent server of the Selection Server.
●
The
number of Reinforcements that can be selected will vary per Round.
● In order to qualify for Reinforcements, Admirals must be ranked in the Top 100 Combat Power on their home Servers and cannot be in the governing Alliance attributed to the Base of Operation.
●
Admirals
selected as Reinforcements cannot participate in the World War Eve Festival and
cannot be selected as regular soldiers or Mercenaries of the Server they belong
to.
Additional details on rewards information will be
provided in an upcoming announcement.
WWTR 1.0 Schedule
WWTR 1.0 Repair Boost Buff Distribution
● During WWTR 1.0, a 200% Repair Boost will be provided to Admirals participating in the Tournament to reduce the combat burden.
● A Repair Speed increase buff is sent to the Mail of participating Admirals one hour before the start of the Tournament and the buff will last for 25 hours.
* Any unclaimed Tournament buff(s) sent to your Mail will be deleted after 24 hours, so please make sure to claim it before the Round begins.
Matchups of Servers in each Group participating in WWTR 1.0 will be announced in a separate notice.
We ask for your interest and participation.
Thank you.